Real Time Environment Design

I have worked with INFINITY 27 to create game-ready assets, with a strong focus on clean topology, performance efficiency, and high visual quality. Working with a remote production pipeline, collaborating effectively within a team by giving and receiving feedback and incorporating it into my own work.

Throughout my 3D art journey I’ve consistently pushed myself to learn new workflows and improve efficiency through personal projects. From building large-scale Unreal Engine environments to mastering niche tools like Houdini, each project introduces challenges that expand my skill set and drive my growth as an artist.