OakenFall

A game ready environment I made using Maya and Unreal Engine 5. This is another piece I have completed under the 3D modeling course at CG Spectrum for my second term. I was assisted during the creation of this piece with help from tutorials and tutor guidance. My aim for this piece was to learn how to use a modular workflow to create a large environment. Firstly, the modules were all modelled in Maya, then they were taken into Substance for low poly baking and texturing. After this they were put into UDIMs for each module and I imported them individually into Unreal Engine 5. Then came the fun part! Creating the town and how the compact streets should look, making sure there was as little visible repetition as possible. To make the town feel alive I added a character that was modelled and textured by myself then animated using Mixamo.

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